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Posts Tagged ‘debugging’

Breakpoints and local variables

Wednesday, August 8th, 2018

Breakpoints are arguably the most used feature in the process of debugging. As their name suggests, they are literally a point where the execution of your program will break, or more precisely, will pause. Whenever the execution of a program is in this paused state, which isn’t design time, but it’s neither runtime (you could say it is an intermediary between these two states), we say that the program is in debug time, or debugging mode.… Read more

First steps in Debugging: understanding common errors

Tuesday, August 7th, 2018

As I said many times, debugging is the process of correcting errors in the codes of your programs. That is only partially true. Debugging is also about understanding the error and understanding why the bug was there in the first place.… Read more

Handling exceptions with Try Catch

Thursday, June 28th, 2018

Usually, when an exception is thrown, the program crashes or begins to malfunction. Fortunately, there is a way to prevent this that allows us to run codes that may generate exceptions, and still safely continue the execution in case of an error.… Read more

Exceptions

Sunday, June 17th, 2018

In an ideal world, a computer program will execute anything the programmer intended, the way the programmer intended. But since we don’t live in an ideal world (sadly), there are moments when due to the programmer’s mistake or to external conditions, these programs will malfunction or function in a way not intended, causing an exception from what we would normally expect.… Read more


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