Friday, March 29, 2024 06:00

Constants

July 1st, 2017

Just like constants in mathematics, C# defines special fields of classes called constants. Like their name hints, once declared and initialized, constants maintain their values, forbidding their further modification.

There are two types of constants:

  • constants for which the value is set during the compilation (compile time constants)
  • constants which have their value set during the execution (run-time constants)

Compile time constants are declared using the C# modifier const:

A secret not many C# programmers know is that compile time constants are static fields, even if they do not contain the static keyword, and the compiler forbids its usage in the declaration.… Read more

Structures

June 24th, 2017

In C# and .NET framework, there are two implementations of the concept of “class”, from the OOP point of view: classes and structures.

While we already know that classes are defined using the class keyword, structures are defined using the keyword struct.… Read more

Generic methods

June 23rd, 2017

Generic methods, like generic classes, are parameterized (typified) methods, which we use when we cannot specify the type of the method’s parameters. Also like in the case of generic classes, the replacement of unknown types with specific types happens when the method is called.… Read more

Generic classes

June 18th, 2017

Generic classes, also known as generic data types or simply generics, are classes of unknown type until they are instantiated to some specific type.

Because this concept is a bit harder to explain, I will first exemplify a specific case that will help you better understand it.… Read more

Nested classes

June 9th, 2017

C# offers nested classes, which just like all the other nested programming concepts, implies a construct (class) defined inside the body of another construct (class). The class defined this way is called “inner class”, while the one which contains it, is called “outer class”.… Read more

Static members

May 18th, 2017

As we saw in the previous recent lessons, the usual way of communicating with a class is to create instances (copies) of it, and then use the resulting objects. In fact, that is the strong advantage of the classes – the ability to create copies that can be used and can be modified individually.… Read more

Access modifiers

May 14th, 2017

As their name suggests, access modifiers are some programming concepts that can alter the access level of something. In more complex words, access modifiers are reserved keywords which add information for the compiler, and the piece of code related to those modifiers.… Read more

Instantiation

April 26th, 2017

I have explained a few times already that when we are dealing with objects, most of the times we are not working with the original class itself – the blueprint, but we are actually create copies of it called instances.… Read more

Constructors

April 25th, 2017

In object-oriented programming, when creating objects from given classes, it is sometimes necessary to call some special methods of those classes, known as a constructors.

Constructor of a class is a pseudo-method, which does not have a return type, has the name of the class and is called using the keyword new.… Read more

Properties

April 23rd, 2017

In today’s lesson, I will talk about one of the previous lesson’s new concepts. The first subject on the list: fields and properties. According to our beloved MSDN, a property is a member that provides a flexible mechanism to read, write, or compute the value of a private field.… Read more


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